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- ===================================================================================
- March 12, 1998
- ===================================================================================
-
- Title : The Bloodshrine
- Filename : bshrine.bsp
- Author : James Parkman aka "gloom"
- Email Address : stdjhp@unx1.shsu.edu
- WWW Homepage: : http://www.shsu.edu/~stdjhp/Quake2/
- Date of release :
- Description : This is my latest SPQ2 map, with a few new sounds, and some
- new/Quake classic textures. The map is designed as a Strogg
- "Temple" of sorts. I began playing with the religious
- Ideas presented in Quake I and carried over to Quake2 by the
- use of some of the "Q" symbols present in the later Q2
- levels. The story is a semi-sequel to my map "Abandon all Hope",
- ... in that level you assassinated a Strogg Baron vying for
- the Makron title. The current story is continued below.
- As usual, let me know wheth4er you
- a)like it, b)think it's ok or c)want to rip
- out your hard drive and burn it ;) Carry on marine
-
- NOTE: Make sure you place this in the /bshrine directory under quake2
- and run with +set game bshrine, or you WILL crash out if a tank
- shoots his rockets (don't ask me, I've fought with it for hours and
- have no idea why ;)
-
- Additional Credits to: id - the best of the best.
- Robert A. Duffy for QERadiant
- http://www.planetquake.com/qeradiant/
- RUST, the guys with the best Q2 entity ref on the net so far:
- http://www.planetquake.com/rust/
- Felicia, my wife, for putting up with hours of non-stop
- editing oblivion.
- Everyone who takes the time to play and write feedback
- on my maps!
- =========================================================================================
-
- * Play Information *
-
- Game : Quake II
- Level Name : The BloodShrine
- File name : bshrine.bsp
- Single Player : Yes.
- Cooperative : No.
- Deathmatch 2-8 Players : Yes (8 DM starts, all SP entities removed)
- Difficulty Settings : Yes (easy, medium, hard)
- New graphics : Yes - textures from wizard.wad and metal.wad converted to Q2 .wal,
- A couple of new textures created by yours truly.
- Anything else new: : Yes - sounds - Player sounds, weapons, and tank steps echo effects,
- "whisper" ambient whispering taken from track 4 on the Quake1 CD.
-
-
-
- * Construction *
-
- Base : new level
- Build Time : ~2 weeks
- Editors used : QERadiant 1.0b (builds 44-45 )
-
-
- Compilation: Qbsp3 build time: 65 secs
- Qvis3 (full) build time: Too damn long.
- Qrad3 -extra build time: Way too damn long.
- Brushes: 1890
- Entities: 487
-
- ============================================================================================
- Platform used : P-200 64MB RAM, Matrox mill. 4mb and 3dFX 4mb
- Known Bugs : None. Note- I had a chaingun spit up by a tank commander, but it would crash the
- game when I shot it, so I removed it... error of *INDEX: overflow*
- anyone have a clue what this is all about?
-
-
- --------------------------------------------------------------
- The Story:
- --------------------------------------------------------------
-
- "We've begun picking up
- strange transmissions from deep space, light-years behind
- Strogg held territories, in the unexplored void. The transmissions
- are only filterable through the most sensitive scanners.
- The signal consists of a strange repeated frequency, and
- after several months of study, we've managed to decode a fragment
- of the message. What we have discovered appears to be a series of
- scematics describing a "Psionic Nullification" device which the Strogg
- have manufactured in a bid for a new era of mental warfare. The weapon disrupts the
- flow of neural activity over extended periods of time, rendering it's victims
- near unconcious, in a comatose state. This device has been
- constructed on Charon 6, a rock in shallow orbit around a remote star
- on the far fringes of Strogg space. Deep scans pick up muted energy signals
- from this installation, which recon probes have determined to be an ancestral
- religious site, perhaps devoted to some primitive Strogg war-god.
-
- Simultaneously, we have discovered that the funding for this little project
- is being supplied by a certain Strogg Warlord, the newest candidate in the
- continual struggle for the Makron title. This warlord has evaded all attempts
- at negotiation and diplomacy. Unlike the late baron you so conveniently disposed
- of on Acheron, the new candidate is cunning and shrewd. He has thus far relied
- upon trickery as opposed to brute force, but rest assured, he is rumored to
- hold an entire contingent of Tank class troopers in his back pocket, and will
- not hesitate to deploy them liberally.
-
- Soldier, once again we need you to embark on a recon sweep of the area, and alert us to
- the threat offered by this situation. Good luck marine,
- we're counting on you."
-
- You've made your way from a remote LZ and find yourself staring at a small
- maintenance hatch outside the menacing Strogg temple... you can already hear the
- mindless drones heavy breathing as you grab your machinegun, take a deep breath, and wade into
- battle... the BloodShrine awaits.
- --------------------------------------------------------------
-
-
- * Loading information *
-
- To load this Q2 map:
- Just make a new directory under your Quake2 dir:
-
- Example:
- D:\Quake2\bshrine\
-
- (NOTE: Make SURE this directory is called "bshrine")
-
- Then copy the files to the new directory
-
- Run Quake with the parameter +set game bshrine
- For example I would run this level as such:
-
- cd Quake2
- quake2 +set game bshrine
-
- Once inside Q2, set your skill:
- skill 2 (or skill 2 or 3) (easy, medium, hard)
-
- Then load the map with:
- map bshrine
-
- at the console
-
- If you need help just email me at ebonshade@unx1.shsu.edu
- and I'll help you get it going.
-
- * Copyright / Permissions *
-
- This level is (c) by J. Parkman, 1998.
- Don't put this level on any sort of commercial product please. That would be
- uncool. If you want to pay me alot of money, feel free to drop me a line :)
-
- You MAY distribute this BSP through any electronic network , provided you include this file
- and leave the level in it's original form.
-
- Don't use this map for a basis of another level, please, or at least tell me what you want to
- do with it.
-
- *Archive info*
- Archive filename: bshrine.zip
-
- * Where to get this archive *
- ftp.cdrom.com and mirror sites
- http://www.shsu.edu/~stdjhp/Quake2/
-
- * Other levels by JHP *
-
- "AWF1 - Infiltration" - awf1.zip
- "Abandon All Hope" - abandon.zip
-
-
- ---------------
- JHP aka gloom
- ---------------
-
-
-